

Yeah, those guys, and they’re the same punch-sponges that they were last time. One of them later became Hugo in Street Fighter III. The Andore family make their return in FF2 – they’re the giant wrestler types, based on Andre the Giant.
FINAL FIGHT 2 CHARACTERS PLUS
Plus his glasses make me think he looks a bit like Mark Mothersbaugh from Devo. It’s like a toga held together with a belt at the shoulder, I think? Right off the catwalks of the most avant-garde fashion houses, that one. His notable features include looking very nineties and having most bizarre shirt collar I’ve ever seen. A small detail, but it did start to bother me after a while that no-one ever thinks to try rattling the doorhandle before resorting to the ol’ ultraviolence.Īlso of note is the punk in the green shirt. None of the three have the intelligence to try the handle before bashing their way through any doors they find. In the case of the fences it makes a little more sense, although someone still has to come and clean that up when two out of the three character are ninjas and could easily have jumped over the fence, but they do it to doors, too. The playable character in this game do have a problem with being told they can’t go somewhere, and it’s a problem they solve by smashing through whatever barricade they find. This area was sealed off with chain-link fences, but Carlos karate kicked his way through them all. Other parts of Paris aren’t looking so good. After Street Fighter Alpha, because Chun-Li’s wearing her classic outfit rather than her athletic gear, so let’s assume that Chun-Li is enjoying some well-deserved rest before trying to track M. It’s making me wonder where FF2 fits into the Street Fighter timeline. There’s some evidence that Lee help train Chun-Li or at least knows her, although I know saying he appears here is a bit of a stretch. The guy on the left also looks a bit like Lee from the original Street Fighter. The warm embrace of a spinning piledriver is as comforting as it is liable to make you two feet shorter, so I’m going to have a good time playing the game – just don’t go into FF2 expecting genre-shifting innovations.Īlso, check out the background – there’s Chun-Li, enjoying a bowl of noodles at a back-street food stand. The fighting generally flows at a decent clip, and it’s as satisfying as ever to throw enemies into their comrades. There really is nothing else much to say about FF2’s combat, but that doesn’t mean it’s bad. You know how it works, and I’m happy to take an “if it ain’t broke don’t fix it” view on this system. One button for attack and one for jump, repeated attacks lead to a combo, you can grab enemies and either pummel them or throw them, there are jumping kicks and, of course, you can press both buttons for a spinning desperation attack that knocks down all nearby foes at the cost of some of your health. In fact, the gameplay of Final Fight 2 is identical to that of its predecessor and thus identical to most belt-scrolling brawlers. As for the beatings themselves, they’re controlled in the same way as the original Final Fight.
